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	<title>Quake Construct</title>
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		<title>Quake Construct</title>
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		<title>Need People!</title>
		<link>http://quakeconstruct.wordpress.com/2010/06/11/need-people/</link>
		<comments>http://quakeconstruct.wordpress.com/2010/06/11/need-people/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 05:28:48 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=91</guid>
		<description><![CDATA[Yeah, it&#8217;s getting to the point where developing this without testers,coders,or any demographic for that matter, is becoming futile. If anyone wants to help me out with this in ANY way. Please email me at Hxrmn@comcast.net Here are some ways you can help me: Really, at the very least I need ideas and suggestions. How [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=91&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yeah, it&#8217;s getting to the point where developing this without testers,coders,or any demographic for that matter, is becoming futile. If anyone wants to help me out with this in ANY way. Please email me at <a href="mailto:Hxrmn@comcast.net">Hxrmn@comcast.net</a></p>
<p>Here are some ways you can help me:</p>
<ol>
<li>Really, at the very least I need ideas and suggestions. How can I develop this without any goals to work towards? So far this has mainly been a &#8220;feature creep&#8221; type of project where I just keep adding stuff.</li>
<li>Report bugs in the mod on the <a href="http://quakeconstruct.googlecode.com">project site.</a></li>
<li>Make something using the mod and show it off.</li>
<li>Tell your friends.</li>
<li>Contribute, email me and I&#8217;ll give you privileges on the project so you can make changes to it.</li>
</ol>
<p>I&#8217;ll keep updating stuff, when you download the alpha release it has svn on everything so you can update with just two clicks.</p>
<p>Oh and, here&#8217;s another video for you guys:<br />
<span style="text-align:center; display: block;"><a href="http://quakeconstruct.wordpress.com/2010/06/11/need-people/"><img src="http://img.youtube.com/vi/wvy5Sk-ouIk/2.jpg" alt="" /></a></span></p>
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		<title>Videos!</title>
		<link>http://quakeconstruct.wordpress.com/2010/06/10/videos/</link>
		<comments>http://quakeconstruct.wordpress.com/2010/06/10/videos/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:41:15 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=88</guid>
		<description><![CDATA[Weapon Missile Trails<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=88&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://quakeconstruct.wordpress.com/2010/06/10/videos/"><img src="http://img.youtube.com/vi/D-4ec_wx8-8/2.jpg" alt="" /></a></span><br />
Weapon Missile Trails</p>
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		<title></title>
		<link>http://quakeconstruct.wordpress.com/2010/06/10/85/</link>
		<comments>http://quakeconstruct.wordpress.com/2010/06/10/85/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:25:23 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=85</guid>
		<description><![CDATA[GLSL shaders! Yeah, I&#8217;m still alive and still working on Quake Construct 400th code revision yesterday.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=85&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://quakeconstruct.wordpress.com/2010/06/10/85/"><img src="http://img.youtube.com/vi/R9M3OMYemCA/2.jpg" alt="" /></a></span><br />
GLSL shaders!</p>
<p>Yeah, I&#8217;m still alive and still working on Quake Construct<br />
400th code revision yesterday.</p>
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		<title>Quake Contruct Alpha Release!</title>
		<link>http://quakeconstruct.wordpress.com/2009/08/16/quake-contruct-alpha-release/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/08/16/quake-contruct-alpha-release/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 19:10:49 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/2009/08/16/quake-contruct-alpha-release/</guid>
		<description><![CDATA[Get it here: http://code.google.com/p/quakeconstruct/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=81&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Get it here:<br />
<a href="http://code.google.com/p/quakeconstruct/">http://code.google.com/p/quakeconstruct/</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/quakeconstruct.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/quakeconstruct.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/quakeconstruct.wordpress.com/81/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=81&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Pong and Panels</title>
		<link>http://quakeconstruct.wordpress.com/2009/06/02/pong-and-panels/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/06/02/pong-and-panels/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 23:57:02 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Remember when I mentioned that draw.3D function, well I did more stuff with it. I also wrote a new networking tool: CreateNetworkedTable(index) which allows you to share a table(array) of data. Here&#8217;s my friend and I demonstrating both systems in a game of 2D3D pong: The paddles, text, and board are all 2D elements plastered [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=68&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Remember when I mentioned that draw.3D function, well I did more stuff with it.</p>
<p>I also wrote a new networking tool: CreateNetworkedTable(index) which allows you to share a table(array) of data.</p>
<p>Here&#8217;s my friend and I demonstrating both systems in a game of 2D3D pong:</p>
<p><img class="alignnone size-full wp-image-66" title="shot0050" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0050.jpg?w=450&#038;h=337" alt="shot0050" width="450" height="337" /><img class="alignnone size-full wp-image-67" title="shot0051" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0051.jpg?w=450&#038;h=337" alt="shot0051" width="450" height="337" /></p>
<p>The paddles, text, and board are all 2D elements plastered onto a 3D quad.</p>
<p>The 2 players are just 3D models rendered into the scene.</p>
<p>I also turned off world rendering in this example so what you see here is all that&#8217;s being rendered.</p>
<p>Now here&#8217;s the other thing, panels:</p>
<p><img class="alignnone size-full wp-image-53" title="shot0037" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0037.jpg?w=450&#038;h=337" alt="shot0037" width="450" height="337" /><img class="alignnone size-full wp-image-56" title="shot0040" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0040.jpg?w=450&#038;h=337" alt="shot0040" width="450" height="337" /><img class="alignnone size-full wp-image-54" title="shot0038" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0038.jpg?w=450&#038;h=337" alt="shot0038" width="450" height="337" /><img class="alignnone size-full wp-image-55" title="shot0039" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0039.jpg?w=450&#038;h=337" alt="shot0039" width="450" height="337" /></p>
<p>These are similar to the panels in quake4 and doom3<br />
This demonstrates several things:</p>
<ul>
<li>QuakeConstruct&#8217;s new abillity to control and spawn map entities.</li>
<li>Draw.3D</li>
<li>Networked tables</li>
</ul>
<p>These panels were placed in the map and paired with other entities.</p>
<p>The locked panel (OpenDoor) is set to be locked by default. Clicking on the other panel will unlock it, once unlocked the &#8220;OpenDoor&#8221; panel will&#8230; open the door.</p>
<p>I know images aren&#8217;t quite enough to convey what&#8217;s going on here, so I&#8217;ll post a video later.</p>
<p>Also, I made this pretty awesome 3D scoreboard for maps q3dm17 and q3ctf4:</p>
<p><img class="alignnone size-full wp-image-41" title="shot0022" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0022.jpg?w=450&#038;h=337" alt="shot0022" width="450" height="337" /><img class="alignnone size-full wp-image-39" title="shot0018" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0018.jpg?w=450&#038;h=337" alt="shot0018" width="450" height="337" /><img class="alignnone size-full wp-image-45" title="shot0029" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0029.jpg?w=450&#038;h=337" alt="shot0029" width="450" height="337" /><img class="alignnone size-full wp-image-37" title="shot0014" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0014.jpg?w=450&#038;h=337" alt="shot0014" width="450" height="337" /><img class="alignnone size-full wp-image-38" title="shot0015" src="http://quakeconstruct.files.wordpress.com/2009/06/shot0015.jpg?w=450&#038;h=337" alt="shot0015" width="450" height="337" /></p>
<p>So yeah, draw3D again and this also shows off the new client scoreboard binds in QuakeConstruct.</p>
<p>So now you guys are up to date on what I&#8217;ve been messing with.<br />
I&#8217;ll post some videos later <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Render Targets and draw.Start3D awesome stuff</title>
		<link>http://quakeconstruct.wordpress.com/2009/05/17/render-targets-and-draw-start3d-awesome-stuff/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/05/17/render-targets-and-draw-start3d-awesome-stuff/#comments</comments>
		<pubDate>Sun, 17 May 2009 06:16:56 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/2009/05/17/render-targets-and-draw-start3d-awesome-stuff/</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=34&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://quakeconstruct.files.wordpress.com/2009/05/shot0000.jpg?w=450&#038;h=337" alt="shot0000" title="shot0000" width="450" height="337" class="alignnone size-full wp-image-30" /></p>
<p><img src="http://quakeconstruct.files.wordpress.com/2009/05/shot0002.jpg?w=450&#038;h=337" alt="shot0002" title="shot0002" width="450" height="337" class="alignnone size-full wp-image-32" /></p>
<p><img src="http://quakeconstruct.files.wordpress.com/2009/05/shot0001.jpg?w=450&#038;h=337" alt="shot0001" title="shot0001" width="450" height="337" class="alignnone size-full wp-image-31" /></p>
<p><img src="http://quakeconstruct.files.wordpress.com/2009/05/shot0003.jpg?w=450&#038;h=337" alt="shot0003" title="shot0003" width="450" height="337" class="alignnone size-full wp-image-33" /></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">hxrmn</media:title>
		</media:content>

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			<media:title type="html">shot0000</media:title>
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			<media:title type="html">shot0002</media:title>
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			<media:title type="html">shot0001</media:title>
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		<item>
		<title>Trails!</title>
		<link>http://quakeconstruct.wordpress.com/2009/04/28/trails/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/04/28/trails/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 06:34:23 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=28</guid>
		<description><![CDATA[Just finished work on a shiny new trail renderer: Took about 2 days. P.S. 300th code revision!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=28&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just finished work on a shiny new trail renderer:</p>
<p><img class="alignnone size-full wp-image-25" title="shot0011" src="http://quakeconstruct.files.wordpress.com/2009/04/shot0011.jpg?w=450&#038;h=337" alt="shot0011" width="450" height="337" /></p>
<p><img class="alignnone size-full wp-image-26" title="shot0009" src="http://quakeconstruct.files.wordpress.com/2009/04/shot0009.jpg?w=450&#038;h=337" alt="shot0009" width="450" height="337" /></p>
<p><img class="alignnone size-full wp-image-27" title="shot0010" src="http://quakeconstruct.files.wordpress.com/2009/04/shot0010.jpg?w=450&#038;h=337" alt="shot0010" width="450" height="337" /></p>
<p>Took about 2 days.</p>
<p>P.S. <strong>300th code revision!</strong></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/quakeconstruct.wordpress.com/28/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/quakeconstruct.wordpress.com/28/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/quakeconstruct.wordpress.com/28/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=28&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">hxrmn</media:title>
		</media:content>

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			<media:title type="html">shot0011</media:title>
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		<item>
		<title>Late night update</title>
		<link>http://quakeconstruct.wordpress.com/2009/04/05/late-night-update/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/04/05/late-night-update/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 06:03:32 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=21</guid>
		<description><![CDATA[Today I added loading screen support to lua now you can change the loading screen layout, also I changed quake3&#8242;s windows console color (the blue was getting annoying) Here&#8217;s the script to do it: local function centerText(y,str,tw,th) local sw = string.len(str)*tw draw.Text(320 &#8211; sw/2,y,str,tw,th) return y + th end local function centerText2(y,str,ts) local tw = [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=21&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I added loading screen support to lua now you can change the loading screen layout, also I changed quake3&#8242;s windows console color (the blue was getting annoying)</p>
<p><img class="alignnone size-full wp-image-22" title="loadin" src="http://quakeconstruct.files.wordpress.com/2009/04/loadin.jpg?w=450&#038;h=365" alt="loadin" width="450" height="365" /></p>
<p>Here&#8217;s the script to do it:</p>
<blockquote><p>local function centerText(y,str,tw,th)<br />
local sw = string.len(str)*tw<br />
draw.Text(320 &#8211; sw/2,y,str,tw,th)<br />
return y + th<br />
end</p>
<p>local function centerText2(y,str,ts)<br />
local tw = 18*ts<br />
local sw = string.len(str)*tw<br />
draw.Text2(320 &#8211; sw/2,y,str,ts,0)<br />
return y + 25<br />
end</p>
<p>local console = LoadShader(&#8220;textures/sfx/console02&#8243;)<br />
local t = 0<br />
function d2d(tab)<br />
draw.SetColor(0,0,0,1)<br />
draw.Rect(0,0,640,480)</p>
<p>local svinfo = GetConfigString(CS_SERVERINFO)<br />
local sysinfo = GetConfigString(CS_SYSTEMINFO)<br />
local cheats = CS_ValueForKey(sysinfo,&#8221;sv_cheats&#8221;)<br />
local pure = CS_ValueForKey(sysinfo,&#8221;sv_pure&#8221;)</p>
<p>local mapname = CS_ValueForKey(svinfo,&#8221;mapname&#8221;)<br />
local host = CS_ValueForKey(svinfo,&#8221;sv_hostname&#8221;)<br />
local maptext = GetConfigString(CS_MESSAGE)<br />
local motd = GetConfigString(CS_MOTD)<br />
local levelshot = LoadShader(&#8220;levelshots/&#8221; .. mapname .. &#8220;.tga&#8221;)<br />
local detail = LoadShader(&#8220;levelShotDetail&#8221;)<br />
if(levelshot == 0) then<br />
levelshot = LoadShader(&#8220;menu/art/unknownmap&#8221;)<br />
end</p>
<p>local w,h = 320,250</p>
<p>draw.SetColor(1,1,1,1)<br />
local y = centerText2(10,&#8221;Connecting to &#8221; .. host,1)<br />
y = centerText2(y+2,&#8221;Loading &#8221; .. tab.loadString,.5)</p>
<p>draw.Rect(320-w/2,240-h/2,w,h,levelshot)<br />
draw.Rect(320-w/2,240-h/2,w,h,detail,0,0,2.5,2)</p>
<p>local ny = 240+h/2<br />
ny = centerText2(ny,maptext,1)<br />
centerText(ny,motd,10,10)</p>
<p>local x = 0<br />
y = 400</p>
<p>for k,v in pairs(tab.playerIcons) do<br />
draw.Rect(x,y,40,40,v)<br />
x = x + 40<br />
end</p>
<p>x = 0<br />
y = y + 40</p>
<p>for k,v in pairs(tab.itemIcons) do<br />
draw.Rect(x,y,30,30,v)<br />
x = x + 32<br />
end</p>
<p>draw.RectRotated(600,440,60,60,console,-t*10)<br />
t = t + 1<br />
end<br />
hook.add(&#8220;DrawInfo&#8221;,&#8221;cl_ginfo&#8221;,d2d)</p></blockquote>
<p>Pretty simple stuff.</p>
<p>My crowning achievment for the day was optimizing the lua downloader.</p>
<p>Instead of taking 45 seconds to download a 500 line lua file it takes about 6 seconds. woot</p>
<p>I&#8217;m thinking about releasing this very soon. It&#8217; pretty stable now <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I just need to tie up some lose ends.</p>
<p>By the way, if anyone is visiting this blog (and I think you are)</p>
<p>Please don&#8217;t hesitate to make suggestions. I&#8217;m at a bit of an inpass because I&#8217;m not sure what people will want to do with this.</p>
<p>So if you have any ideas, post them in the comments or email me at Hxrmn@comcast.net</p>
<p>-Thank you</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">hxrmn</media:title>
		</media:content>

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			<media:title type="html">loadin</media:title>
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		<item>
		<title>Progress!</title>
		<link>http://quakeconstruct.wordpress.com/2009/03/10/progress/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/03/10/progress/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 05:27:03 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://quakeconstruct.wordpress.com/?p=5</guid>
		<description><![CDATA[Today I made a hud using the new itemInfo bindings and the animatedSprite code I created. All of the numbers are contained in one texture (the animated sprite) and can be referenced by frame: I also JUST finished a new binding that lets lua coders write game shaders right in their scripts. local data = [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=5&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I made a hud using the new itemInfo bindings and the animatedSprite code I created.</p>
<p><img class="alignnone size-full wp-image-6" title="NewHud" src="http://quakeconstruct.files.wordpress.com/2009/03/shot0021.jpg?w=450&#038;h=337" alt="NewHud" width="450" height="337" /></p>
<p>All of the numbers are contained in one texture (the animated sprite) and can be referenced by frame:</p>
<p><img class="alignnone size-full wp-image-7" title="anim_numbers" src="http://quakeconstruct.files.wordpress.com/2009/03/anim_numbers.jpg?w=450&#038;h=450" alt="anim_numbers" width="450" height="450" /></p>
<p>I also JUST finished a new binding that lets lua coders write game shaders right in their scripts.</p>
<blockquote><p>local data =<br />
[[{<br />
cull back<br />
deformVertexes wave 100 sin 0.8 0 .5 1<br />
polygonoffset<br />
{<br />
map gfx/colors/black.tga<br />
}<br />
}]]<br />
local s = CreateShader(data)<br />
local rmodel = LoadModel(&#8220;models/gibs/skull.md3&#8243;)<br />
local tr = PlayerTrace()<br />
local pos = tr.endpos + Vector(0,0,50)<br />
local ref = RefEntity()<br />
ref:SetColor(1,1,1,1)<br />
ref:SetPos(pos)</p>
<p>local function d3d()<br />
ref:SetShader(0)<br />
ref:Render()<br />
ref:SetShader(s)<br />
ref:Render()<br />
end<br />
hook.add(&#8220;Draw3D&#8221;,&#8221;cl_shadertest&#8221;,d3d)</p></blockquote>
<p>Result:</p>
<p><img class="alignnone size-full wp-image-8" title="shot0022" src="http://quakeconstruct.files.wordpress.com/2009/03/shot0022.jpg?w=450&#038;h=337" alt="shot0022" width="450" height="337" /></p>
<p>I plan to write some kind of wrapper for this, something like:</p>
<blockquote><p>local s = Shader()<br />
local stage1 = s:AddStage()<br />
stage1:AddParam(&#8220;blah&#8221;)<br />
&#8230;etc</p></blockquote>
<p>In other news, I am working on a help menu so people will know how to use this thing:</p>
<p><img class="alignnone size-full wp-image-10" title="shot0023" src="http://quakeconstruct.files.wordpress.com/2009/03/shot0023.jpg?w=450&#038;h=337" alt="shot0023" width="450" height="337" /></p>
<p><img class="alignnone size-full wp-image-11" title="shot0024" src="http://quakeconstruct.files.wordpress.com/2009/03/shot0024.jpg?w=450&#038;h=337" alt="shot0024" width="450" height="337" /></p>
<p><img class="alignnone size-full wp-image-12" title="shot0025" src="http://quakeconstruct.files.wordpress.com/2009/03/shot0025.jpg?w=450&#038;h=337" alt="shot0025" width="450" height="337" /></p>
<p>The help menu uses a small markup language I wrote (similar to HTML) for quakeconstruct. So I should be able to churn out a pretty detailed help system.</p>
<p>So that&#8217;s the status of things as of right now, I&#8217;ll keep you guys posted (more often, I promise).</p>
<p>-Hxrmn</p>
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		<title>Welcome</title>
		<link>http://quakeconstruct.wordpress.com/2009/02/13/welcome/</link>
		<comments>http://quakeconstruct.wordpress.com/2009/02/13/welcome/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 05:59:22 +0000</pubDate>
		<dc:creator>hxrmn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[About the mod and this site.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=quakeconstruct.wordpress.com&amp;blog=6566912&amp;post=3&amp;subd=quakeconstruct&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>It is here I shall post many posts of information about quake construct and it&#8217;s development.</strong></p>
<p>Make yourselves comfortable, bookmark this site and I shall keep you up to date on that status of all that is my quake3 mod.</p>
<p><strong>What is Quake Construct?</strong></p>
<p>Quake Construct is a quake3 mod that allows anyone with at least some<br />
knowledge of the lua programming language to create *simple, small<br />
modifications for the Quake 3 engine.</p>
<p>Through the use of hooks and bindings to the quake3 engine, users can assign<br />
their own responses to particular events that happen in-game such as<br />
Graphics Drawing and Player Interactions.</p>
<p>Lua is a high-level programming language, usually used for providing<br />
scripting access for lower-level code. (see http://www.lua.org/pil/)</p>
<p>The goal of this project is to provide quake3 players with tools to design<br />
Their own mods without touching a line of C, these mods can be run in<br />
Real-time without compiling.</p>
<p><strong>Why did you start working on this?</strong></p>
<p>Because I wanted to design a faster way to make mods. I don&#8217;t want to write 100 lines of complex C code to make the player jump differently and then compile it, test it, and debug it for an hour when it doesn&#8217;t work.</p>
<p><strong>What is Quake3?</strong></p>
<p>Quake3 is a first person shooter that was released by ID Software in 1999.</p>
<p><strong>When will you be releasing Quake Construct?</strong></p>
<p>I&#8217;m not really sure about this one. I might just release a beta to start out and let people play with that while I fine tune the final release.</p>
<p><strong>How often will you update this blog?</strong></p>
<p>I&#8217;ll update every time I have something important to say about the mod, or when I make some kind of new breakthrough feature.</p>
<p><strong>Tell us about yourself.</strong></p>
<p>I am an 18 year old student.</p>
<p>I love pop-tarts, dogs, television, programming, and music of all sorts.</p>
<p>I build computers, make movies, and create game content (music, animation, textures, models, sounds).</p>
<p>I don&#8217;t have a girlfriend.</p>
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