Welcome

It is here I shall post many posts of information about quake construct and it’s development.

Make yourselves comfortable, bookmark this site and I shall keep you up to date on that status of all that is my quake3 mod.

What is Quake Construct?

Quake Construct is a quake3 mod that allows anyone with at least some
knowledge of the lua programming language to create *simple, small
modifications for the Quake 3 engine.

Through the use of hooks and bindings to the quake3 engine, users can assign
their own responses to particular events that happen in-game such as
Graphics Drawing and Player Interactions.

Lua is a high-level programming language, usually used for providing
scripting access for lower-level code. (see http://www.lua.org/pil/)

The goal of this project is to provide quake3 players with tools to design
Their own mods without touching a line of C, these mods can be run in
Real-time without compiling.

Why did you start working on this?

Because I wanted to design a faster way to make mods. I don’t want to write 100 lines of complex C code to make the player jump differently and then compile it, test it, and debug it for an hour when it doesn’t work.

What is Quake3?

Quake3 is a first person shooter that was released by ID Software in 1999.

When will you be releasing Quake Construct?

I’m not really sure about this one. I might just release a beta to start out and let people play with that while I fine tune the final release.

How often will you update this blog?

I’ll update every time I have something important to say about the mod, or when I make some kind of new breakthrough feature.

Tell us about yourself.

I am an 18 year old student.

I love pop-tarts, dogs, television, programming, and music of all sorts.

I build computers, make movies, and create game content (music, animation, textures, models, sounds).

I don’t have a girlfriend.

One Response to “Welcome”

  1. Centaur's avatar Centaur Says:

    Excellent work!
    Unfortunatly I am no programmer, so I couldn’t really help you.
    You are the first one who will integrate a physics engine with ragdolls?
    That would be fantastic. Can we make models (IQM, md5) to help you with assets you need?
    I’m so bored with all that ioquake, UrbanTerror 4.2 projects. There only goal is to keep compatibility with 90’s hardware and Linux bugfixing, all of them without a modern physics engine.
    Quake Construct is definitly the most advanced idtech3 project I’ve ever seen! You are really genius!

    Please keep on working and please stay with Windows.

Leave a comment


Design a site like this with WordPress.com
Get started